By Andreas Vogel
"Never sooner than have C++ programmers been capable of enforce absolutely moveable C++/CORBA code. Now, the way to write code self reliant of a selected C++ ORB utilizing simply CORBA compliant good points, together with the moveable item Adapter." "You'll speedy grasp the abilities you want to create strong, C++-based company functions that engage with gadgets positioned at any place on a community or the net, regardless of adjustments in working structures or languages. This consultant presents an advent to CORBA, the C++ mapping, and the C++ mapping for the moveable item Adapter (POA)."--Jacket. Read more...
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Additional info for C++ programming with CORBA
This section will mostly be of interest to readers with a background in object-oriented theory, but it starts with principles and so iscontinue Page 37 readable by anyone with a somewhat broader interest than simply using CORBA as an application development platform. 1— Scope of the Core Object Model The main goals of the Core Object Model are portability and interoperability. The most important aspect of portability to consider is design portability. This means knowledge of an object's interface and the ability to create applications whose components do not rely on the existence or location of a particular object implementation.
An operation is an action offered by an object which is known to the outside world by its signature. The notion of sending a request to an object is equivalent to the notion of invoking an operation on an object. An operation's signature has the following components: a name, a set of parameters, and a set of result types. Operation names are unique within a particular object. No syntax for describing operations and their types is provided. When a request is sent to an object it nominates an operation and provides arguments matching the parameters in that operation's signature.
As noted earlier, the implementation of pseudo-IDL is provided as a library and the operations map to local methods on a non-CORBA object. The DII defines various types of execution semantics for operations invoked using request pseudo-objects. The usual synchronous at-most-once semantics are available, as well as a deferred-synchronous option which sends the request and immediately returns to the client code to allow further processing while waiting for a response. 3— Implementation Skeleton Once a request reaches a server that supports one or more objects, there must be a way for it to invoke the right method on the right implementation object.